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Piracy is one of the biggest problems the game industry. The problem, as it causes millions of dollars in losses incurred by producers. P2P networks are one of the largest "markets" file-sharing, including games. Are P2P networks can be used in another way that developers will not have losses? You can.
As the most recent example can serve the Global Gaming Factory, a company that recently acquired The Pirate Bay. "We would like to introduce a model that will make that content providers and copyright owners will make money on content that is collected through the site," says Hans Pandeya, CEO of Global Gaming Factory. The company's official statement reads: "The Pirate Bay is one of the 100 most visited websites in the world. However, The Pirate Bay requires a new business model that meets the requirements and needs of all interested parties: content providers, broadband operators, users and the judiciary. "
group Entertainment Software Association says that the closure of The Pirate Bay has no significant impact on piracy, not eliminating the phenomenon it is. Why? It's quite obvious that the potential user, when looking for a file not found on one page, look for it on another. In the case of Pirate Bay will be similar - users will benefit from other services to allow illegal downloads. Although the fact that The Pirate Bay would be successful publishers is most commendable. Billy Pidgeon
, an analyst with Game Changer Research, says: "I hate to hear, such as industry discussing how to crush the pirates throw their glove side. In fact, the last thing the industry wants to do is attack a potential customer. " Pidgeon adds that he is very pleased with the response from EA, when it turned out that three weeks before the release of The Sims 3, the network appeared pirated version of the game.
At one time there is information about the "demo" which issued the EA. It should expand a little bit about it. John Riccitiello, EA chief admits that initially he was angry because of the leak. The electronics but coped very cleverly utarli nose pirates. The Sims 3 is based largely on features online, so EA could have checked everything and limit the pirated version. Ultimately, the leak turned into a demo, which not only caused losses, but also (probably) brought profits.
summary - file-sharing network is not bad, you should not delete it, destroy it. It is good to use it yet controlled. If publishers to succeed, it will reach a wider audience. Even if you undergo any loss in this, it will be much smaller than those resulting from the piracy-free controls. Who knows how many millions of units sold The Sims 3 has been acquired by persons who have had the opportunity to play the demo? I hope more companies went the example you gave them to EA.
text is also available on www.click.pl
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